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Demi Gods VI 5x4 grid with the BUY button and all 50 lines active
  • Features
  • Spinomenal

Demi Gods VI features and bonus rounds

The Free Spins Journey of Demi Gods VI is a path rather than a single round: winning symbols respin, then extra wilds, then shifting reels, then stacked wilds. Below it, a random 2x or 3x works on every base-game win.

Grid
5x4, five reels and four rows
Paylines
50, fixed
RTP
88.83% / 92.02% / 93.31% / 95.74%

Six things the game does with your spin

Feature

LOKI: Winning Symbols Respin

Trigger
First stage of the Free Spins Journey
Effect
Every symbol that formed a win locks in place and the rest of the grid spins again around it.

Also the stage the 36x buy delivers

Feature

THOR: Extra Wilds

Trigger
Second stage, announced by the end panel of the first
Effect
Additional wilds are seeded into the reels, shown as a glowing hammer tile instead of the shield.

Five wilds on a line pay 300x the bet per line

Feature

FREJA: Shifting Reels Respin

Trigger
Third stage
Effect
The reels shift and respin, rebuilding line combinations out of the symbols already standing.

New combinations without a new stake

Feature

ODIN: Stacked Wilds Respin

Trigger
Fourth stage
Effect
Stacks of wilds respin into position; the heaviest of the four modes.

The stage that reaches for the 900x ceiling

Feature

Win Multiplier in the base game

Trigger
Any winning spin outside the free spins
Effect
A random multiplier of 2x or 3x attaches itself to the win with no action from you.

A 30x line becomes 60x or 90x

Feature

BUY: the round on demand

Trigger
BUY button under the base-game grid
Effect
One price, 36x the total bet, straight into the first stage of the Free Spins Journey.

12 free spins in Winning Symbols Respin

The frame around the features

Grid
5x4, five reels and four rows
Paylines
50, fixed
RTP
88.83% / 92.02% / 93.31% / 95.74%Four published builds, one per table
Volatility
Medium
Round ceiling
900x the stake
Bet range
0.5 to 500 a spin
Bonus buy
36x the total bet
Bought round
12 free spins
Buy button
Available in the base game
Five wilds on a line
300x the bet per line

The symbol set

SymbolRoleBehaviour
Free spins symbolThree or more full-sized ones open the Free Spins Journey
High symbolsThe golden city of Asgard, Heimdall, Freja, Odin and Loki
Low symbolsA, K, Q, J and 10, drawn as runic plates
WildAn ornate round shield; a glowing hammer tile while Extra Wilds is running

Paytable, as a multiplier of the bet per line

Every figure below multiplies the bet per line, which runs from 0.01 to 10

Combination345
105x10x30x
A15x30x70x
Asgard35x80x300x
Freja30x70x220x
Heimdall30x80x250x
J5x10x40x
K10x30x60x
Loki25x60x200x
Odin25x60x200x
Q10x20x50x

Run the four modes with a real balance

How the round starts: three symbols and the path opens#

Everything interesting in Demi Gods VI begins with the same event. Three or more full-sized free spins symbols land in one spin, the grid clears, and the Free Spins Journey opens at its first stage. The path is already laid out: your job is simply to get on it.

What makes the round unusual is that it has a direction. After a Winning Symbols Respin finishes, the end panel names the mode that comes next in plain type, which turns the bonus into something you can follow. A round that arrives on its own runs 10 or 11 free spins, and a round you buy runs 12.

The base game feeds that path in a way you cannot miss once you have seen it. Fifty lines are fixed on every spin, so the free spins symbols have the full 5x4 grid to land on, and nothing about your stake changes the chance of that happening. The how-to-play page walks the controls in the order you meet them if this is your first session.

The Demi Gods VI Free Spins Journey map showing the LOKI, THOR, FREJA and ODIN stages
The Free Spins Journey map as the game draws it: four stages, one order. Start it at a real table.

LOKI, THOR, FREJA and ODIN: what each stage does#

Each stage rewrites one rule of the respin. Read them as a sequence rather than as a menu, because that is how they arrive.

  • LOKI, Winning Symbols Respin. Symbols that formed a win are held in place while everything around them spins again. What it means for you: a single paying line is the seed for a second attempt, and a three-symbol Asgard worth 35x the bet per line can become four or five on the respin, worth 80x or 300x.
  • THOR, Extra Wilds. More wilds are seeded onto the reels, appearing as a glowing hammer tile rather than the usual shield. What it means for you: substitutions multiply, and a full line of wilds pays 300x the bet per line in its own right, the same as the top symbol on the table.
  • FREJA, Shifting Reels Respin. The reels shift and spin again, rebuilding combinations out of the symbols already on screen. What it means for you: positions that were one symbol short of a line get a second geometry rather than a second draw.
  • ODIN, Stacked Wilds Respin. Stacks of wilds respin into position. What it means for you: this is the heaviest of the four and the mode closest to the 900x round ceiling, because stacked wilds cover multiple rows of the same reel at once.

Those four respin rules are the spine of the game. Around them sit the Win Multiplier in the base game and the expanding, moving-reel behaviour the studio lists among the game’s features, all of which exist to put more paying symbols on a 5x4 grid that already runs 50 lines at once.

Extra wilds spread across the Demi Gods VI reels during a free spins mode
THOR fills the grid with extra wilds: stage two of the path. Run it at a real table.

The multiplier that arrives unasked#

The Win Multiplier is the feature you will feel first, and it works in the base game rather than inside the bonus. Any win in the base game can be picked up by a random multiplier of 2x or 3x. Nothing triggers it, nothing costs extra, and no symbol announces it in advance.

Work it through on the top line and the arithmetic is quick. Five Asgard symbols on a line pay 300x the bet per line. At 0.01 per line that is 3 on its own and 9 with the triple; at 10 per line it is 3,000 on its own. Down the table it matters just as much: a J paying 40x for five on a line is 0.4 at the bottom rung and 400 at the top, and the multiplier applies just the same.

Notice where that leaves the low half of the table. A three-symbol jack at 5x the line bet is a rounding error at 0.01 and 50 at 10 per line; tripled, it is 15x, which is on a level with three aces. The multiplier does not care which tier it lands on, and that is the whole reason the cheap results on this paytable are worth reading. The RTP page puts that next to the four published builds and the stake ladder.

Demi Gods VI key art with Odin, Thor and the golden city of Asgard
Asgard, four modes and a random multiplier. Open the game with a real balance.

Buying the Free Spins Journey: 36x for 12 spins#

The BUY button lives under the base-game grid, and it asks one number, the same for everyone: 36x the total bet, and you land in the Winning Symbols Respin mode with 12 free spins on the counter.

Total betCost of the buySame asRound delivered
0.51836 base spins12 free spins, LOKI
518036 base spins12 free spins, LOKI
501,80036 base spins12 free spins, LOKI
50018,00036 base spins12 free spins, LOKI

The third column is the one to hold on to. A price of 36x means the round costs what 36 ordinary spins cost at your current stake, and that is all it means: it is a price, not a frequency, and it makes no statement about how long you would have waited for the round on its own. Where your table shows the BUY button, the price is that same 36x, and the same path arrives with three free spins symbols in the base game.

Whether that trade is worth taking depends on how you like to play, which is the question the strategy page works through with the same numbers.

A bought Demi Gods VI round with the free spins counter running
12 spins bought for 36x the stake: this is how the Winning Symbols Respin mode opens.

Reading the paytable properly#

The block above lists every symbol, and one detail governs all of it: the figures multiply the bet per line, not the cost of the spin. With 50 fixed lines and a line bet between 0.01 and 10, the same 300x on Asgard is worth 3 at the bottom of the range and 3,000 at the top.

Read the middle and bottom rows as carefully as the top one. Three-symbol prizes are where a session actually spends its time: 5x on the J and the ten, 10x on the K and the Q, 15x on the A, 25x on Odin and Loki, 30x on Freja and Heimdall, 35x on Asgard. Four-symbol prizes step up to between 10x and 80x. Only then do you reach the 200x to 300x tier for five on a line, which is the tier the respin modes are built to manufacture.

The gaps inside a tier matter as much as the gaps between them. At three of a kind, Asgard pays 35x and Odin or Loki pay 25x, so the difference between the best and the fourth-best high symbol is ten line bets. At five of a kind the same pair sits 100x apart, 300x against 200x. That is the practical reason to learn the order of the five high symbols: Asgard, Heimdall, Freja, then Odin and Loki level on the bottom rung of the high tier.

The Demi Gods VI info panel listing each symbol with its five, four and three of a kind values
The info panel behind the question-mark button: high symbols, low symbols and the 50 line diagrams.

What each symbol is actually worth at your stake#

Multipliers of the bet per line are easy to state and hard to feel, so here is the top of the table converted into real amounts at three rungs of the stake ladder.

ResultAt 0.01 per lineAt 1 per lineAt 10 per line
Five Asgard on a line33003,000
Five Heimdall on a line2.52502,500
Five Odin or Loki on a line22002,000
Four A symbols on a line0.330300
Three tens on a line0.05550
Three Asgard on a line0.3535350
Five wilds on a line33003,000

Look at what that table does as you go up it. The distance between the best symbol and the worst grows slowly: a factor of seven at three of a kind, 35x against 5x, a factor of eight at four, 80x against 10x, and a factor of ten at five, 300x against 30x. Seven to ten across the whole table is a narrow fan, and that is a large part of why the volatility rating comes out medium rather than high. And the low symbols are not decoration either. Three of them on a line still pay, and with 50 lines live, several of those results can land in the same spin.

Layer the base-game multiplier over that and the whole table effectively has two more columns. Any of the amounts above can be doubled or tripled without warning, which is the difference between a paytable that reads flat and one that keeps producing moments. Three Asgard at 1 per line is 35; tripled it is 105, which is more than four Odin pay at the same stake. Five Heimdall at 250 becomes 750 with the triple. Hold on to the unit while you read those: they are line wins at a 50 spin, and the 900x ceiling on the whole round is measured against that 50, which puts it at 45,000.

One more consequence of the per-line unit is worth spelling out, because it decides how a session feels. With 50 lines live on every spin, several results can pay at once, and each of them is priced off the same line bet. A spin that lands three tens on one line and three queens on another at 1 per line pays 5 and 10 rather than one headline figure, and the random 2x or 3x then applies to the round. That is the medium rating in practice: contact with the grid is frequent, the individual amounts are modest, and the multiplier decides which of them you remember.

Wilds, scatters and the symbols that do the work#

The shield wild is the busiest symbol in the game, and it works in two directions at once. As a substitute it completes lines that are one symbol short, which across 50 paylines is a constant small contribution rather than an occasional rescue. As a paying symbol in its own right it sits at the top of the table: five on a line return 300x the bet per line, level with Asgard.

During the Extra Wilds stage it changes appearance, arriving as a glowing hammer tile rather than the shield. That is cosmetic, and the rule behind it is not: more wilds on the reels means more completed lines per spin, which is the entire point of that stage.

The free spins symbol plays a different game. It has to land full-sized, and three or more of them in a single spin open the Free Spins Journey. Because it operates on the grid rather than on a payline, position across the 5x4 board matters rather than line order, and no stake setting changes how it behaves.

Beneath both sit the two halves of the paytable: the high tier of Asgard, Heimdall, Freja, Odin and Loki, and the low tier of A, K, Q, J and 10. The high tier carries the five-of-a-kind results the respin modes chase; the low tier carries the session. The how-to-play page shows where each of them appears on the panel.

One last point about the free spins symbol: it has to arrive full-sized to count, so a partially visible tile on the edge of the grid does not contribute. That is a standard rule and an easy one to misread in a fast session, particularly with turbo switched on, which is another reason to watch a few rounds at normal speed before committing to a pace.

Where the potential sits#

Everything above points in one direction. The ceiling on a round is 900x the stake, which is 450 at a 0.5 spin and 450,000 at 500, and the path there runs through the Free Spins Journey rather than through a single lucky line. LOKI builds on what already paid, THOR floods the reels with wilds, FREJA rebuilds the geometry, ODIN stacks the wilds up, and the base-game multiplier adds its 2x or 3x on the way in.

The top end of this game stays a clean multiplier you can price at your own stake, which is a great deal easier to reason about. If you want to see the whole card in one place, the main Demi Gods VI page has it, and the demo lets you test every mode on play credits before you spend anything.

18+. Features describe how the game is built, not what your round will do. Set a budget before you buy: responsible gambling .

Demi Gods VI features: quick answers

How many free spins modes does Demi Gods VI have?
Four: Winning Symbols Respin, Extra Wilds, Shifting Reels Respin and Stacked Wilds Respin. They are labelled LOKI, THOR, FREJA and ODIN and they run in that order.
How do you trigger the free spins?
Three or more full-sized free spins symbols in a single spin open the Free Spins Journey at its first stage.
How much does the bonus buy cost?
36x the total bet, one price with no tiers, and it awards 12 free spins in the Winning Symbols Respin mode.
What does the wild do?
The round shield substitutes for other symbols, and five wilds on one line pay 300x the bet per line. During Extra Wilds it appears as a glowing hammer tile.
Which symbol pays the most?
The golden city of Asgard: 300x the bet per line for five on a line, 80x for four and 35x for three.
Is there a multiplier in the base game?
Yes. A random 2x or 3x can attach to any base-game win, with no trigger to hit and nothing extra to stake.
How many spins does a free spins round give?
A round triggered on the reels runs 10 or 11 free spins; a bought round runs 12, in the Winning Symbols Respin mode.
Does Demi Gods VI have a jackpot?
The potential of this game sits in the 900x round ceiling and in how far the Free Spins Journey takes you, rather than in a progressive pool.