Feature
LOKI: Winning Symbols Respin
- Trigger
- First stage of the Free Spins Journey
- Effect
- Every symbol that formed a win locks in place and the rest of the grid spins again around it.
Also the stage the 36x buy delivers
The Free Spins Journey of Demi Gods VI is a path rather than a single round: winning symbols respin, then extra wilds, then shifting reels, then stacked wilds. Below it, a random 2x or 3x works on every base-game win.
Feature
Also the stage the 36x buy delivers
Feature
Five wilds on a line pay 300x the bet per line
Feature
New combinations without a new stake
Feature
The stage that reaches for the 900x ceiling
Feature
A 30x line becomes 60x or 90x
Feature
12 free spins in Winning Symbols Respin
| Symbol | Role | Behaviour |
|---|---|---|
| Free spins symbol | Three or more full-sized ones open the Free Spins Journey | |
| High symbols | The golden city of Asgard, Heimdall, Freja, Odin and Loki | |
| Low symbols | A, K, Q, J and 10, drawn as runic plates | |
| Wild | An ornate round shield; a glowing hammer tile while Extra Wilds is running |
Every figure below multiplies the bet per line, which runs from 0.01 to 10
| Combination | 3 | 4 | 5 |
|---|---|---|---|
| 10 | 5x | 10x | 30x |
| A | 15x | 30x | 70x |
| Asgard | 35x | 80x | 300x |
| Freja | 30x | 70x | 220x |
| Heimdall | 30x | 80x | 250x |
| J | 5x | 10x | 40x |
| K | 10x | 30x | 60x |
| Loki | 25x | 60x | 200x |
| Odin | 25x | 60x | 200x |
| Q | 10x | 20x | 50x |
Run the four modes with a real balance
Everything interesting in Demi Gods VI begins with the same event. Three or more full-sized free spins symbols land in one spin, the grid clears, and the Free Spins Journey opens at its first stage. The path is already laid out: your job is simply to get on it.
What makes the round unusual is that it has a direction. After a Winning Symbols Respin finishes, the end panel names the mode that comes next in plain type, which turns the bonus into something you can follow. A round that arrives on its own runs 10 or 11 free spins, and a round you buy runs 12.
The base game feeds that path in a way you cannot miss once you have seen it. Fifty lines are fixed on every spin, so the free spins symbols have the full 5x4 grid to land on, and nothing about your stake changes the chance of that happening. The how-to-play page walks the controls in the order you meet them if this is your first session.

Each stage rewrites one rule of the respin. Read them as a sequence rather than as a menu, because that is how they arrive.
Those four respin rules are the spine of the game. Around them sit the Win Multiplier in the base game and the expanding, moving-reel behaviour the studio lists among the game’s features, all of which exist to put more paying symbols on a 5x4 grid that already runs 50 lines at once.

The Win Multiplier is the feature you will feel first, and it works in the base game rather than inside the bonus. Any win in the base game can be picked up by a random multiplier of 2x or 3x. Nothing triggers it, nothing costs extra, and no symbol announces it in advance.
Work it through on the top line and the arithmetic is quick. Five Asgard symbols on a line pay 300x the bet per line. At 0.01 per line that is 3 on its own and 9 with the triple; at 10 per line it is 3,000 on its own. Down the table it matters just as much: a J paying 40x for five on a line is 0.4 at the bottom rung and 400 at the top, and the multiplier applies just the same.
Notice where that leaves the low half of the table. A three-symbol jack at 5x the line bet is a rounding error at 0.01 and 50 at 10 per line; tripled, it is 15x, which is on a level with three aces. The multiplier does not care which tier it lands on, and that is the whole reason the cheap results on this paytable are worth reading. The RTP page puts that next to the four published builds and the stake ladder.

The BUY button lives under the base-game grid, and it asks one number, the same for everyone: 36x the total bet, and you land in the Winning Symbols Respin mode with 12 free spins on the counter.
| Total bet | Cost of the buy | Same as | Round delivered |
|---|---|---|---|
| 0.5 | 18 | 36 base spins | 12 free spins, LOKI |
| 5 | 180 | 36 base spins | 12 free spins, LOKI |
| 50 | 1,800 | 36 base spins | 12 free spins, LOKI |
| 500 | 18,000 | 36 base spins | 12 free spins, LOKI |
The third column is the one to hold on to. A price of 36x means the round costs what 36 ordinary spins cost at your current stake, and that is all it means: it is a price, not a frequency, and it makes no statement about how long you would have waited for the round on its own. Where your table shows the BUY button, the price is that same 36x, and the same path arrives with three free spins symbols in the base game.
Whether that trade is worth taking depends on how you like to play, which is the question the strategy page works through with the same numbers.

The block above lists every symbol, and one detail governs all of it: the figures multiply the bet per line, not the cost of the spin. With 50 fixed lines and a line bet between 0.01 and 10, the same 300x on Asgard is worth 3 at the bottom of the range and 3,000 at the top.
Read the middle and bottom rows as carefully as the top one. Three-symbol prizes are where a session actually spends its time: 5x on the J and the ten, 10x on the K and the Q, 15x on the A, 25x on Odin and Loki, 30x on Freja and Heimdall, 35x on Asgard. Four-symbol prizes step up to between 10x and 80x. Only then do you reach the 200x to 300x tier for five on a line, which is the tier the respin modes are built to manufacture.
The gaps inside a tier matter as much as the gaps between them. At three of a kind, Asgard pays 35x and Odin or Loki pay 25x, so the difference between the best and the fourth-best high symbol is ten line bets. At five of a kind the same pair sits 100x apart, 300x against 200x. That is the practical reason to learn the order of the five high symbols: Asgard, Heimdall, Freja, then Odin and Loki level on the bottom rung of the high tier.

Multipliers of the bet per line are easy to state and hard to feel, so here is the top of the table converted into real amounts at three rungs of the stake ladder.
| Result | At 0.01 per line | At 1 per line | At 10 per line |
|---|---|---|---|
| Five Asgard on a line | 3 | 300 | 3,000 |
| Five Heimdall on a line | 2.5 | 250 | 2,500 |
| Five Odin or Loki on a line | 2 | 200 | 2,000 |
| Four A symbols on a line | 0.3 | 30 | 300 |
| Three tens on a line | 0.05 | 5 | 50 |
| Three Asgard on a line | 0.35 | 35 | 350 |
| Five wilds on a line | 3 | 300 | 3,000 |
Look at what that table does as you go up it. The distance between the best symbol and the worst grows slowly: a factor of seven at three of a kind, 35x against 5x, a factor of eight at four, 80x against 10x, and a factor of ten at five, 300x against 30x. Seven to ten across the whole table is a narrow fan, and that is a large part of why the volatility rating comes out medium rather than high. And the low symbols are not decoration either. Three of them on a line still pay, and with 50 lines live, several of those results can land in the same spin.
Layer the base-game multiplier over that and the whole table effectively has two more columns. Any of the amounts above can be doubled or tripled without warning, which is the difference between a paytable that reads flat and one that keeps producing moments. Three Asgard at 1 per line is 35; tripled it is 105, which is more than four Odin pay at the same stake. Five Heimdall at 250 becomes 750 with the triple. Hold on to the unit while you read those: they are line wins at a 50 spin, and the 900x ceiling on the whole round is measured against that 50, which puts it at 45,000.
One more consequence of the per-line unit is worth spelling out, because it decides how a session feels. With 50 lines live on every spin, several results can pay at once, and each of them is priced off the same line bet. A spin that lands three tens on one line and three queens on another at 1 per line pays 5 and 10 rather than one headline figure, and the random 2x or 3x then applies to the round. That is the medium rating in practice: contact with the grid is frequent, the individual amounts are modest, and the multiplier decides which of them you remember.
The shield wild is the busiest symbol in the game, and it works in two directions at once. As a substitute it completes lines that are one symbol short, which across 50 paylines is a constant small contribution rather than an occasional rescue. As a paying symbol in its own right it sits at the top of the table: five on a line return 300x the bet per line, level with Asgard.
During the Extra Wilds stage it changes appearance, arriving as a glowing hammer tile rather than the shield. That is cosmetic, and the rule behind it is not: more wilds on the reels means more completed lines per spin, which is the entire point of that stage.
The free spins symbol plays a different game. It has to land full-sized, and three or more of them in a single spin open the Free Spins Journey. Because it operates on the grid rather than on a payline, position across the 5x4 board matters rather than line order, and no stake setting changes how it behaves.
Beneath both sit the two halves of the paytable: the high tier of Asgard, Heimdall, Freja, Odin and Loki, and the low tier of A, K, Q, J and 10. The high tier carries the five-of-a-kind results the respin modes chase; the low tier carries the session. The how-to-play page shows where each of them appears on the panel.
One last point about the free spins symbol: it has to arrive full-sized to count, so a partially visible tile on the edge of the grid does not contribute. That is a standard rule and an easy one to misread in a fast session, particularly with turbo switched on, which is another reason to watch a few rounds at normal speed before committing to a pace.
Everything above points in one direction. The ceiling on a round is 900x the stake, which is 450 at a 0.5 spin and 450,000 at 500, and the path there runs through the Free Spins Journey rather than through a single lucky line. LOKI builds on what already paid, THOR floods the reels with wilds, FREJA rebuilds the geometry, ODIN stacks the wilds up, and the base-game multiplier adds its 2x or 3x on the way in.
The top end of this game stays a clean multiplier you can price at your own stake, which is a great deal easier to reason about. If you want to see the whole card in one place, the main Demi Gods VI page has it, and the demo lets you test every mode on play credits before you spend anything.
18+. Features describe how the game is built, not what your round will do. Set a budget before you buy: responsible gambling .